About Us

Jay Respawns was founded by Jay Homes to cover gaming the way he wanted to read about it: with the actual numbers, the context behind the headlines, and without the press release version of events.

Jay has been gaming since the PS2 era and ran an independent gaming publication from 2016 to 2018, handling editorial direction, contributor management, and the full publishing cycle. After that he spent years in a senior revenue management role at a multinational technology company in the travel sector, building pricing models and analysing how large organisations make platform decisions under commercial pressure. That background drives the coverage here. When a publisher cancels a live-service game, the quarterly filing gets read before the post-mortem gets written. When a new handheld ships, it gets benchmarked against the devices it is actually competing with, not the ones listed in the press release.

His hardware coverage focuses on the intersection of portability and performance. He has followed the Windows handheld market since the first GPD devices and has tested more portable PC configurations than most mainstream outlets have reviewed in total. He games primarily on PC with a Ryzen 7 and RTX 3060. RPG mechanics and progression systems are recurring threads across his work.

Dean Hansel covers hardware performance, platform news, and digital distribution from Kuala Lumpur. His reporting focuses on how games run across the specification range real players own, not flagship review units. That means mid-range benchmarks, regional pricing data, and the distribution economics that determine what players in Southeast Asia can access and at what cost.

Jay Respawns covers gaming news, reviews, industry analysis, and handheld hardware across PlayStation, Xbox, Nintendo, and PC. For editorial standards, see our Editorial Policy. To get in touch, see Contact Us.